Beyond that? Just know there are mixed opinions on the You know that you can turn a lot of the more difficult additions (corpses etc.) off in the options now? I have no doubt of that, and that alone is worth the price. Still, I invite everyone to buy and play it. Essentially Punishing the players for finding ways to play the game as it should be. Do I really care about the new mechanics? Am I whining that they took away my OP strats? Maybe.but I would gladly play the game with them if it didn't feel so much like the developers duck-taping up the leaks in their fundamental design. Yah, I know, this turned into a rant on the whole game! But I feel like my disappointment at what it became is the most brutal moment I had with it. Can you imagine if the bosses had no patterns, the enemies no set actions, and dieing meant restarting the game? What percentage of players would play such a game? How would the general community feel now if the developers, instead of fixing some random element that forces a game-over outside of the players control.they added features to stop the players from actions they were taking to avoid such random elements themselves? You lose, a lot, but its always your fault. Even games like Dark Souls, BloodBorne and such are like this. You can always chalk a lose up to your own fault. A run of Darkest Dungeon should be won or lost by my own merit and skill, not blind luck.Īll the very best/well known rogue likes have this trait. (ignoring stress, constant healing, etc) Why? Because screw random chance being the deciding factor in a game like this, and not my own personal skill. The player base's response to this was, essentially, to use strategies that removed the random element from the game. There were fundamental flaws in the game which inserted too much randomness in the system. You need to be on your game 100% of the time, or you will trip.ĭuring the early-access however, this was not the case. The way a game like Darkest Dungeon gets its difficulty, and its strength would be in making that peak state extremely high, and constant. Essentially, their should be some peak a player can reach which makes the game impossible to lose. If a game is going to be extremely hard, grueling punishing, massively needs to have a right answer. My fondest memories of darkest dungeon involve figuring out the puzzle, on my own, and implementing it. But the second time your mid-tier party is wiped due to circumstances completely outside of your control, or your game crippled to the point of needing a reset (real or essential).you kinda go from either "ok, done with this" or "heck yah, my kinda grind!" Like I will stand by Darkest Dungeon being a great game, for the first like 5-15 hours depending on who you are. Mind you, I got that game back before they added a whole bunch of changes, left before the took effect, and since I completely disagree with them, eh. And, one assumes, you'd need to grind the mid tier to reach the higher. Like, personally I find that too punishing, the only way to learn the mid game is to grind the early game (which takes some number of hours) a good number of times. Yup, that more or less is how that game goes. Got to the mid tier, got crushed, back to start. I really like this game, but holy cow can things take a turn for the worst in the span of a few turns. I then decided to take a couple of lvl 1 characters to the first Cove mission in order to get them leveled up and eventually end up retreating from there as well. I end up retreating with only my highwayman remaining and abandon the quest. Some 120 hp monster completely wrecks my crusader, vestal, and plague doctor in the span of 3 turns. It was a complete-100%-of-room-battles run I see the light, I'm done with the final hallway and about to head to the final room. All my food was gone by the final 2 rooms, all my units had about 25% of their health remaining. With about 20k gold and a solid team of a lvl 3 Crusader, lvl 3 Highwayman, lvl 2 Vestal, and a lvl 2 Plague Doctor I decide to take a short length lvl 3 run in the Weald. In all that time I only had a single casualty, a lvl 1 plague doctor. I was doing pretty good for about 8 hours. I absolutely loved the art style, narration, hub world, and overall feeling of satisfaction this game gives you. So I bought this game over the winter sale expecting a cool dungeon crawler.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |